An official post from blizzard community manager Kaivax. A number of players have noted that the APM calculation appears to have changed. We can confirm that there is an issue here, and we're working on a fix that should come with a patch after the release of Heart of the Swarm.
Furthermore, we've long had a goal of changing APM so that it is perfectly accurate with regard to real time. We continue to work on that, and intend to have more to say about that in a few weeks. In StarCraft, there is very little idle-time during a game where a player is inactive, so it is often advantageous to be able to perform actions faster than your opponent s.
Some strategies even focus on increasing the amount of things your opponent must do usually by increasing the things he needs to respond to by attacking in multiple spots simultaneously. For example, selecting a hatchery , selecting the larvae zerg hatcheries, lairs and hives have a command to select all larvae of the building , and training 3 hydralisks constitutes 3 actions. As of patch 1. It counts actual commands and not just "spam clicks". StarCraft Wiki Explore.
Wiki tools. Most players have APM between 81 and There are very few players with extremely high APM, as to be expected. Mouse movements are generally not considered actions. During peak moments of gameplay, professional players may exceed APM. But if you wanna be a good typist or a programmer you must have a WPM speed over On average we can say 50 — 60 WPM is a good speed. Some professional game players can have a relatively high APM for like and more!
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